$\newcommand{\O}{\mathrm{O}}$

行列の基本的な演算(mat * vector も可能) + rank, det, inverse, 連立方程式の求解, pow, mod_pow の実装
mat<T> は vector<vector<T> > の子クラスとして実装している.
(コンストラクタ) mat<int> $A(n, n, val)$; で全要素が $val$ の $n \times n$ の行列を構築($val$ はデフォルトで $0$)
時間計算量: rank, det, inverse, 連立方程式の求解 $\O (n^3)$, pow, mod_pow $\O (n^3 \log T)$ ($T$ 乗を求める場合)
#define EPS 1e-10
template<typename T> class mat : public vector<vector<T> > {
private:
int r, c; //行,列
public:
inline int row() const {
return r;
}
inline int column() const {
return c;
}
mat(int n, int m, T val = 0){
r = n, c = m;
for(int i = 0; i < n; i++){
this->push_back(vector<T>(m, val));
}
}
mat operator+(const mat& another) const {
if(r != another.r && c != another.c){
cout << "足し算失敗(サイズ不一致)" << endl;
exit(1);
}
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = (*this)[i][j] + another[i][j];
}
}
return X;
}
mat operator+(const T val) const {
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = (*this)[i][j] + val;
}
}
return X;
}
mat operator-(const mat& another) const {
if(r != another.r && c != another.c){
cout << "引き算失敗(サイズ不一致)" << endl;
exit(1);
}
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = (*this)[i][j] - another[i][j];
}
}
return X;
}
mat operator-(const T val) const {
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = (*this)[i][j] - val;
}
}
return X;
}
vector<T> operator*(const vector<T>& another) const {
if(c != (int)another.size()){
cout << "掛け算失敗(サイズ不一致)" << endl;
exit(1);
}
vector<T> vec(r,0);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
vec[i] += (*this)[i][j] * another[j];
}
}
return vec;
}
mat operator*(const mat& another) const {
if(c != another.r){
cout << "掛け算失敗(サイズ不一致)" << endl;
exit(1);
}
mat<T> X(r, another.c);
for(int i = 0; i < r; i++){
for(int k = 0; k < c; k++){
for(int j = 0; j < (another.c); j++){
X[i][j] += (*this)[i][k] * another[k][j];
}
}
}
return X;
}
mat operator-() const {
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = -(*this)[i][j];
}
}
return X;
}
int rank() const {
int res = 0;
mat B(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
B[i][j] = (*this)[i][j];
}
}
for(int i = 0; i < c; i++){
if(res == r) return res;
int pivot = res;
for(int j = res + 1; j < r; j++){
if(abs(B[j][i]) > abs(B[pivot][i])){
pivot = j;
}
}
if(abs(B[pivot][i]) < EPS) continue;
swap(B[pivot],B[res]);
for(int j = i + 1; j < c; j++){
B[res][j] /= B[res][i];
}
for(int j = res + 1; j < r; j++){
for(int k = i + 1; k < c; k++){
B[j][k] -= B[res][k] * B[j][i];
}
}
res++;
}
return res;
}
T det() const {
if(r != c){
cout << "正方行列でない(行列式定義不可)" << endl;
exit(1);
}
T ans = 1;
mat B(r, r);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
B[i][j] = (*this)[i][j];
}
}
for(int i = 0; i < c; i++){
int pivot = i;
for(int j = i + 1; j < r; j++){
if(abs(B[j][i]) > abs(B[pivot][i])){
pivot = j;
}
}
if(abs(B[pivot][i]) < EPS) return (T)0;
if(pivot != i) swap(B[i], B[pivot]), ans = -ans;
ans *= B[i][i];
for(int j = i + 1; j < r; j++){
for(int k = c - 1; k >= i; k--){
B[j][k] -= B[i][k] * B[j][i] / B[i][i];
}
}
}
return ans;
}
mat inverse() const {
if(r != c){
cout << "正方行列でない(逆行列定義不可)" << endl;
exit(1);
}
mat B(r, 2*r);
for(int i = 0; i < r; i++){
for(int j = 0; j < r; j++){
B[i][j] = (*this)[i][j];
}
}
for(int i = 0; i < r; i++){
B[i][r+i] = 1;
}
for(int i = 0; i < r; i++){
int pivot = i;
for(int j = i; j < r; j++){
if(abs(B[j][i]) > abs(B[pivot][i])){
pivot = j;
}
}
if(abs(B[pivot][i]) < EPS){
cout << "正則でない" << endl;
exit(1);
}
swap(B[i],B[pivot]);
for(int j = i + 1; j < 2*r; j++){
B[i][j] /= B[i][i];
}
for(int j = 0; j < r; j++){
if(i != j){
for(int k = i + 1; k < 2*r; k++){
B[j][k] -= B[j][i] * B[i][k];
}
}
}
}
mat res(r, r);
for(int i = 0; i < r; i++){
for(int j = 0; j < r; j++){
res[i][j] = B[i][r+j];
}
}
return res;
}
inline void print() const {
for(int i = 0; i < r; i++){
for(int j = 0; j < (c-1); j++){
cout << (*this)[i][j] << ",";
}
cout << (*this)[i][c-1] << endl;
}
}
};
template<typename T> vector<T> eq_solve(const mat<T>& A, const vector<T>& b){
if(A.row() != A.column()){
cout << "正方行列でない(解なしor不定)" << endl;
exit(1);
}
int n = A.row();
mat<T> B(n, n+1);
for(int i = 0; i < n; i++){
for(int j = 0; j < n; j++){
B[i][j] = A[i][j];
}
}
for(int i = 0; i < n; i++){
B[i][n] = b[i];
}
for(int i = 0; i < n; i++){
int pivot = i;
for(int j = i; j < n;j++){
if(abs(B[j][i]) > abs(B[pivot][i])){
pivot = j;
}
}
if(abs(B[pivot][i]) < EPS){
cout << "解なしor不定" << endl;
exit(1);
}
swap(B[i], B[pivot]);
for(int j = i + 1; j <= n; j++){
B[i][j] /= B[i][i];
}
for(int j = 0; j < n; j++){
if(i != j){
for(int k = i + 1; k <= n; k++){
B[j][k] -= B[j][i] * B[i][k];
}
}
}
}
vector<T> res(n);
for(int i = 0; i < n; i++){
res[i] = B[i][n];
}
return res;
}
template<typename T> mat<T> pow(mat<T> A, long long cnt)
{
if(A.row() != A.column()){
cout << "累乗不可" << endl;
}
int n = A.row();
mat<T> B(n, n);
for(int i = 0; i < n; i++){
B[i][i] = 1;
}
while(cnt > 0){
if(cnt & 1) B = B * A;
A = A * A;
cnt >>= 1;
}
return B;
}
#define MOD 1000000007
template <unsigned int mod>
class ModInt {
private:
unsigned int v;
static unsigned int norm(const unsigned int& x){ return x < mod ? x : x - mod; }
static ModInt make(const unsigned int& x){ ModInt m; return m.v = x, m; }
static ModInt inv(const ModInt& x){ return make(inverse(x.v, mod)); }
static unsigned int inverse(int a, int m){
int u[] = {a, 1, 0}, v[] = {m, 0, 1}, t;
while(*v){
t = *u / *v;
swap(u[0] -= t * v[0], v[0]), swap(u[1] -= t * v[1], v[1]), swap(u[2] -= t * v[2], v[2]);
}
return (u[1] % m + m) % m;
}
public:
ModInt() : v{0}{}
ModInt(const long long val) : v{norm(val % mod + mod)} {}
ModInt(const ModInt<mod>& n) : v{n()} {}
explicit operator bool() const noexcept { return v != 0; }
bool operator!() const noexcept { return !static_cast<bool>(*this); }
ModInt& operator=(const ModInt& n){ return v = n(), (*this); }
ModInt& operator=(const long long val){ return v = norm(val % mod + mod), (*this); }
ModInt operator+() const { return *this; }
ModInt operator-() const { return v == 0 ? make(0) : make(mod - v); }
ModInt operator+(const ModInt& val) const { return make(norm(v + val())); }
ModInt operator-(const ModInt& val) const { return make(norm(v + mod - val())); }
ModInt operator*(const ModInt& val) const { return make((long long)v * val() % mod); }
ModInt operator/(const ModInt& val) const { return *this * inv(val); }
ModInt& operator+=(const ModInt& val){ return *this = *this + val; }
ModInt& operator-=(const ModInt& val){ return *this = *this - val; }
ModInt& operator*=(const ModInt& val){ return *this = *this * val; }
ModInt& operator/=(const ModInt& val){ return *this = *this / val; }
ModInt operator+(const long long val) const { return ModInt{v + val}; }
ModInt operator-(const long long val) const { return ModInt{v - val}; }
ModInt operator*(const long long val) const { return ModInt{(long long)(v * (val % mod))}; }
ModInt operator/(const long long val) const { return ModInt{(long long)v * inv(val)}; }
ModInt& operator+=(const long long val){ return *this = *this + val; }
ModInt& operator-=(const long long val){ return *this = *this - val; }
ModInt& operator*=(const long long val){ return *this = *this * val; }
ModInt& operator/=(const long long val){ return *this = *this / val; }
bool operator==(const ModInt& val) const { return v == val.v; }
bool operator!=(const ModInt& val) const { return !(*this == val); }
bool operator==(const long long val) const { return v == norm(val % mod + mod); }
bool operator!=(const long long val) const { return !(*this == val); }
unsigned int operator()() const { return v; }
friend ModInt operator+(const long long val, const ModInt& n) { return n + val; }
friend ModInt operator-(const long long val, const ModInt& n) { return ModInt{val - n()}; }
friend ModInt operator*(const long long val, const ModInt& n) { return n * val; }
friend ModInt operator/(const long long val, const ModInt& n) { return ModInt{val} / n; }
friend bool operator==(const long long val, const ModInt& n) { return n == val; }
friend bool operator!=(const long long val, const ModInt& n) { return !(val == n); }
friend istream& operator>>(istream& is, ModInt& n){
unsigned int v;
return is >> v, n = v, is;
}
friend ostream& operator<<(ostream& os, const ModInt& n){ return (os << n()); }
friend ModInt mod_pow(ModInt x, long long n){
ModInt ans = ((mod == 1) ? 0 : 1);
while(n){
if(n & 1) ans *= x;
x *= x, n >>= 1;
}
return ans;
}
};
template<typename T> class mat : public vector<vector<T> > {
private:
int r, c; //行,列
public:
inline int row() const {
return r;
}
inline int column() const {
return c;
}
mat(int n, int m, T val = 0){
r = n, c = m;
for(int i = 0; i < n; i++){
this->push_back(vector<T>(m, val));
}
}
mat operator+(const mat& another) const {
if(r != another.r && c != another.c){
cout << "足し算失敗(サイズ不一致)" << endl;
exit(1);
}
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = (*this)[i][j] + another[i][j];
}
}
return X;
}
mat operator+(const T val) const {
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = (*this)[i][j] + val;
}
}
return X;
}
mat operator-(const mat& another) const {
if(r != another.r && c != another.c){
cout << "引き算失敗(サイズ不一致)" << endl;
exit(1);
}
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = (*this)[i][j] - another[i][j];
}
}
return X;
}
mat operator-(const T val) const {
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = (*this)[i][j] - val;
}
}
return X;
}
vector<T> operator*(const vector<T>& another) const {
if(c != (int)another.size()){
cout << "掛け算失敗(サイズ不一致)" << endl;
exit(1);
}
vector<T> vec(r,0);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
vec[i] += (*this)[i][j] * another[j];
}
}
return vec;
}
mat operator*(const mat& another) const {
if(c != another.r){
cout << "掛け算失敗(サイズ不一致)" << endl;
exit(1);
}
mat<T> X(r, another.c);
for(int i = 0; i < r; i++){
for(int k = 0; k < c; k++){
for(int j = 0; j < (another.c); j++){
X[i][j] += (*this)[i][k] * another[k][j];
}
}
}
return X;
}
mat operator-() const {
mat<T> X(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
X[i][j] = -(*this)[i][j];
}
}
return X;
}
int rank() const {
int res = 0;
mat B(r, c);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
B[i][j] = (*this)[i][j];
}
}
for(int i = 0; i < c; i++){
if(res == r) return res;
int pivot = res;
for(int j = res; j < r; j++){
if(B[j][i]){
pivot = j;
break;
}
}
if(!B[pivot][i]) continue;
swap(B[pivot], B[res]);
const T d = (T)1 / B[res][i];
for(int j = i + 1; j < c; j++){
B[res][j] *= d;
}
for(int j = res + 1; j < r; j++){
if(!B[j][i]) continue;
for(int k = i + 1; k < c; k++){
B[j][k] -= B[res][k] * B[j][i];
}
}
++res;
}
return res;
}
T det() const {
if(r != c){
cout << "正方行列でない(行列式定義不可)" << endl;
exit(1);
}
T ans = 1;
mat B(r, r);
for(int i = 0; i < r; i++){
for(int j = 0; j < c; j++){
B[i][j] = (*this)[i][j];
}
}
for(int i = 0; i < c; i++){
int pivot = i;
for(int j = i; j < r; j++){
if(B[j][i]){
pivot = j;
break;
}
}
if(!B[pivot][i]) return (T)0;
if(pivot != i) swap(B[i], B[pivot]), ans = -ans;
ans *= B[i][i];
const T d = (T)1 / B[i][i];
for(int j = i + 1; j < c; j++){
B[i][j] *= d;
}
for(int j = i + 1; j < r; j++){
if(!B[j][i]) continue;
for(int k = i + 1; k < c; k++){
B[j][k] -= B[i][k] * B[j][i];
}
}
}
return ans;
}
mat inverse() const {
if(r != c){
cout << "正方行列でない(逆行列定義不可)" << endl;
exit(1);
}
mat B(r, 2*r);
for(int i = 0; i < r; i++){
for(int j = 0; j < r; j++){
B[i][j] = (*this)[i][j];
}
}
for(int i = 0; i < r; i++){
B[i][r+i] = 1;
}
for(int i = 0; i < r; i++){
int pivot = i;
for(int j = i; j < r; j++){
if(B[j][i]){
pivot = j;
break;
}
}
if(!B[pivot][i]){
cout << "正則でない" << endl;
exit(1);
}
swap(B[i], B[pivot]);
const T d = (T)1 / B[i][i];
for(int j = i + 1; j < 2*r; j++){
B[i][j] *= d;
}
for(int j = 0; j < r; j++){
if(j == i || !B[j][i]) continue;
for(int k = i + 1; k < 2*r; k++){
B[j][k] -= B[i][k] * B[j][i];
}
}
}
mat res(r, r);
for(int i = 0; i < r; i++){
for(int j = 0; j < r; j++){
res[i][j] = B[i][r+j];
}
}
return res;
}
inline void print() const {
for(int i = 0; i < r; i++){
for(int j = 0; j < (c-1); j++){
cout << (*this)[i][j] << ",";
}
cout << (*this)[i][c-1] << endl;
}
}
};
template<typename T> vector<T> eq_solve(const mat<T>& A, const vector<T>& b){
if(A.row() != A.column()){
cout << "正方行列でない(解なしor不定)" << endl;
exit(1);
}
int n = A.row();
mat<T> B(n, n+1);
for(int i = 0; i < n; i++){
for(int j = 0; j < n; j++){
B[i][j] = A[i][j];
}
}
for(int i = 0; i < n; i++){
B[i][n] = b[i];
}
for(int i = 0; i < n; i++){
int pivot = i;
for(int j = i; j < n; j++){
if(B[j][i]){
pivot = j;
break;
}
}
if(!B[pivot][i]){
cout << "解なしor不定" << endl;
exit(1);
}
swap(B[i], B[pivot]);
const T d = (T)1 / B[i][i];
for(int j = i + 1; j <= n; j++){
B[i][j] *= d;
}
for(int j = 0; j < n; j++){
if(i != j){
for(int k = i + 1; k <= n; k++){
B[j][k] -= B[i][k] * B[j][i];
}
}
}
}
vector<T> res(n);
for(int i = 0; i < n; i++){
res[i] = B[i][n];
}
return res;
}
template<typename T> mat<T> pow(mat<T> A, long long cnt)
{
if(A.row() != A.column()){
cout << "累乗不可" << endl;
}
int n = A.row();
mat<T> B(n, n);
for(int i = 0; i < n; i++){
B[i][i] = 1;
}
while(cnt > 0){
if(cnt & 1) B = B * A;
A = A * A;
cnt >>= 1;
}
return B;
}
using mod = ModInt<MOD>;
// 宣言 mat<mod> A(n, m);
det の verify
Atcoder : 鯛焼き
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AOJ : Sunny Graph
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eq_solve の verify
AOJ : Shadow Witch
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yukicoder : 魔法使いのすごろく
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乗算 の verify
Atcoder : Walk
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yukicoder : 3 x N グリッドのパスの数
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rank, inverse 等の verify
AOJ : Graph Automata Player
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Atcoder : 一般最大マッチング
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